Ability to use custom renderers (ask if you are interested in the SDK).
Blender Cycles integration (WIP).
Light cache + photons can now generate caustics.
New spherical transformation mode, that allows creation of orbit animations.
Ability to link attributes.
Ability to copy and paste single or multiple attribute values.
Preset manager for faster scene setup.
Reduced the noise with path tracing at the cost of slight performance loss.
Added more quality options for the light cache.
Ability to assign textures to materials in the material browser.
Use the Optix 7 denoiser, which doesn't require additional libraries.
Added shadow color property for the lights.
Fixed slower computation of the light cache, especially with the stream PT.
Fixed wrong reading of the DDS mipmaps.
Fixed crash when undoing animation of an attribute.
Fixed issues with volumetrics.
Fixed the new texture button not working at some places.
Fixed few issues with the undo records.
Render Manager and Render Watcher for easy network rendering.
Ability to create and edit new keyframe animations via Catmull-Rom and Bezier splines.
New high-performance CPU denoising via the Open Image Denoiser.
Support for importing USD (Universal Scene Format) files.
Added "Keep in sync" import option to automatically reimport the source file when changed.
Improved the speed of the built-in denoiser when using bigger radius values.
Flakes now affect the albedo, which prevents them to be blurred by the denoisers.
Added an option to disable the scene lighting and use the default light. The default light now can be directional or ambient.
The transformation tools are much more usable now. Added support for surface and vertex snapping.
The import dialog now supports saving/loading presets.
Ability to edit the output resolution preset list.
Replaced the toolbar visiblity toggle button with a keyboard shortcut to toggle the whole UI.
New keyboard shortcut to cycle through the sceen cameras.
Added new option to chose between directional and ambient default light.
Do not save temporary objects with the "Save as" command.
Fixed the direct/indirect clamp of the stream render engine causing fireflies and slower rendering.
Fixed crash of the stream render engine with transparent materials.
Fixed wrong rendering of the matte ground plane with the stream render engine.
Fixed regression - the emission of point/spot lights with size > 0 were not normalized to match lights with size 0.
Fixed bug with the number slider on tablets
Fixed error when compiling the background GLSL with some drivers.
Fixed working with files that contain dot in the filename not used for extension.
Fixed the photoreal engine to work with morph deformers with changing topology.
Scene revisions, used to save multiple backups during the workflow with ability to restore previous states.
Support for animated textures via image sequences or multi-frame gif, tiff and apng.
Faster playback speed for animated scenes due optimizations.
Option to use OpenSubdiv for animated geometry in the photoreal engine (previously only static geometry was supported).
Render boost now turns on automatically the stream render engine, which is faster for previz.
Support the toon material with the stream render engine.
Added reflection amount texture to the toon material.
Option for manual specular highlight and to rotate the highlights in the toon material.
Added "Visible in Bloom" option to the geometry.
Added an option to apply gaussian blur to bitmap textures.
The directional light now supports texturing.
Added bloom threshold and changed how the bloom strength works.
More keyboard shortcuts - isolate select, invert selection, flip horizontally.
Ability to switch the time units between frames and seconds in the UI
Wildcards search in the scene hierarchy view. Added icons for different object types.
Ability to link the hierarchy view with the viewport selection similar to other CC software.
Added color offset invert option to the textures.
When overwrite output is off, skip rendering. The output placeholders option now works. This allows rendering animation sequence on multiple machines.
Fixed saving of render output channels with the realtime renderer, when MSAA > 1 or render resolution is not 1.
Fixed darker color with the toon material.
Fixed rim lighting of the toon material not visible in reflections.
The toon material now generates shadow render output.
Fixed wrong backplate image rendering with the realtime engine.
Fixed issues with the matte material render output.
The texture offset/scale/rotation was ignored when used with lights.
Fixed the premultiplied alpha output option. If "preserve" or "premultiplied alpha" is requested, enable automatically the opacity render output, so the alpha is correctly filled.
Fixed issues with subdivision of skeletal deformation.
Fixed shadow maps lacking one frame with skeletal deformation.
Fixed emission textures not working with the advanced material.
Added tangent and material id render channels.
The real-time renderer now supports most render channels.
Added lasso selection (with the Crtl key).
GUI keyboard navigation.
Check for updates on startup.
Faster normal and tangent generation with subdivision of animated blend shapes/alembic.
Added anisotropy to the toon shader.
Support output file name keywords like ####, <camera>, <date>, etc.
Reworked the "save" button to allow manual saving of the current changes.
Added new button that reverts the scene to the last saved state.
Show save icon after an automatic backup.
Fixed various issues of the real-time renderer with the toon material.
Fixed issues related to skeletal deformers.
Fixed issues related to tangent generation.
Fixed GLSL shader failure with solid color environment.
Fixed "#include nested too deeply" GLSL error on NVIDIA cards.
Fixed issue with the GLSL shader cache on NVIDIA cards, causing unnecessary shader recompilation.
The real-time engine was ignoring the scale of the light's node, unlike the photoreal engine.
Fixed assignment of multiple materials to blend and skeletal deformers.
Fixed rare crash while sampling the environment texture.
Fixed rare mipmap filtering issue with the photoreal renderer.
Fixed issues with "Use viewport resolution".
New toon material and ray traced outline mode.
Updated OpenSubdiv to version 3.3.3.
Fixed crashes when applying new material.
Fixed crashes when trying to use materials/backdrops from the library.
Fixed crash when importing alembic files with particular topology.
Fixed rare crash while loading textures in parallel.
Fixed various issues with subdivision surfaces.
It's no longer required to install the Visual Studio redistributable.
Updated Optix to version 6.0.0 which gives a small performance boost.
Fixed denoising Ambient Occlusion.
Fixed issues with the outline rendering.
Optional ray stream path tracing/photon mapping (WIP).
Optional static tessellation using OpenSubdiv.
Slightly faster rendering and CPU denoising.
Fixed various small issues.
Fixed issues with the persistent undo.
Fixed issues with the hair.
Fixed bug with the material override.
Updated Embree to 3.2.3.
A lot faster Ambient Occlusion using ray streams.